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Intro to AR/VR/MR/XR: Technologies, Applications & Issues

What You'll Learn

  • Explain the conceptual and technological differences between VR, AR, MR, and XR.
  • Understand strengths and weaknesses of VR and AR for new XR applications.
  • Summarize the XR technology landscape in terms of platforms, devices, applications, and tools.
  • Devise a strategic plan to incorporate XR into new projects and initiatives.
4 Modules
28 Hours
7 hrs per module (approx.)
Rating

About Intro to AR/VR/MR/XR: Technologies, Applications & Issues

This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device landscape, helping learners to differentiate current and future platforms and devices as well as critique the use of VR or AR in applications. The course pivots in the second half to look more at how to shape the future of XR, by analyzing trends and raising issues such as COVID-19, social and ethical concerns, accessibility and equity, as well as privacy and security.

The course comes with an honors track in which learners will try out and classify existing XR applications, pick technologies when designing solutions for various XR application scenarios, and dive into the issues contributing to the larger discussion around trends and the future of XR.

Skills You'll Gain

  • Augmented Reality
  • Mixed Reality
  • Virtual Reality

What You'll Earn

Certificate of Completion
Certificates of completion acknowledge knowledge acquired upon completion of a non-credit course or program.
Experience Type
100% Online
Format
Self-Paced
Subject
  • Computer Science
  • Education
Platform
Coursera
Welcome Message
Welcome to Intro to AR/VR/MR/XR: Technologies, Applications & Issues, the first course in the XR for Everybody course series. This course introduces the landscape of extended reality technologies, including augmented, virtual, and mixed reality. You will explore current and emerging XR applications, key technical concepts, and social, ethical, and practical issues shaping the future of XR, building a foundation for informed discussion and strategic use across industries.
Course Schedule

Module 1: XR Terminology and Applications

  • Reading: Welcome!
  • Video: Meet Your Instructor
  • Ungraded Plugin: You and XR
  • Reading: About You
  • Video: Course Overview
  • Reading: Course Summary & Outlook
  • Reading: Course Syllabus
  • Reading: Accessibility Statement
  • Discussion Prompt: Introduce Yourself
  • Reading: Module 1 of 4: XR Terminology & Applications
  • Reading: What Is XR?
  • Video: What Is XR? (V1)
  • Video: What Is XR? (V2)
  • Discussion Prompt: Using XR in Education
  • Reading: Tips on XR Terminology
  • Reading: Four Classes of XR Technology
  • Video: XR Technology Landscape
  • Reading: XR Applications
  • Reading: How to Use the Gallery Tool
  • App Item: Discussion of XR Applications
  • Reading: Trying an AR App on Your Smartphone
  • Discussion Prompt: Reflection on AR Experience
  • Reading: Your First Quiz
  • Reading: About the Honors Track
  • Video: Welcome to the Honors Track
  • Reading: Reality-Virtuality Continuum
  • Reading: Activity: What is Mixed Reality? Research Paper
  • Video: Your XR App Classification
  • Reading: Assignment 1: App Classification
  • Reading: Assignment Discussion
  • Reading: How to Submit to the Gallery Tool
  • Graded: Terminology & Applications Quiz
  • Graded: Submission of Your XR App Classification

Module 2: XR Concepts and Technologies

  • Reading: Module 2 of 4: XR Concepts & Technologies
  • Reading: Virtual Reality (VR)
  • Video: VR Demo
  • Video: Intro to VR
  • Video: VR Concepts
  • Video: VR Technologies
  • Reading: Augmented Reality (AR)
  • Video: AR Demo
  • Video: Intro to AR
  • Video: AR Concepts (Part 1)
  • Video: AR Concepts (Part 2)
  • Video: AR Technologies
  • Reading: Virtual Reality vs. Augmented Reality
  • Video: VR vs. AR
  • Reading: Coming Up Next: XR Jeopardy!
  • Video: XR Technology Tree
  • Reading: Activity: XR Jeopardy!
  • Reading: Using QOC Analysis for Decision Making
  • Video: XR Decision Tree
  • App Item: Discussion of XR Technologies
  • Reading: Recommending XR Technologies
  • Video: Your XR Technology Selection
  • Reading: Assignment 2: Technology Selection
  • Reading: Assignment Discussion
  • Graded: XR Concepts & Technologies Quiz
  • Graded: Submission of Your XR Technology Selection

Module 3: Trends and Issues in XR

  • Reading: Module 3 of 4: Trends & Issues in XR
  • Reading: Going virtual due to COVID-19
  • Video: Attending IEEE VR 2020 in VR
  • Reading: Shaping the Future of XR
  • Video: Trends in XR (Part 1)
  • Video: Trends in XR (Part 2)
  • Discussion Prompt: Good and Bad Trends in XR
  • Reading: Thinking Critically about XR
  • Video: Key Issues in XR
  • Video: Ethical & Social Concerns
  • Video: Accessibility & Equity
  • Video: Privacy & Security
  • Video: Concluding Thoughts
  • Discussion Prompt: Reflecting on the Issues
  • App Item: Discussion of XR Issues
  • Reading: Topics for Discussion
  • Reading: Ethical & Social Concerns
  • Reading: Activity 1: SIGHT Short Film
  • Reading: Activity 2: The Ethics of Realism Research Paper
  • Reading: Discussion: Social and Ethical Concerns
  • Reading: Accessibility and Equity
  • Reading: Activity 1: SeeingVR Research Project
  • Reading: Activity 2: iGYM Research Project
  • Reading: Discussion: Accessibility and Equity Concerns
  • Reading: Privacy and Security
  • Reading: Activity 1: HYPER-REALITY Short Film
  • Reading: Activity 2: 2019 Industry-Academia Mixed Reality Security, Privacy, and Safety Summit
  • Reading: Discussion: Privacy and Security Concerns
  • Reading: Thinking through the Issues
  • Video: Your XR Impact Analysis
  • Reading: Assignment 3: Impact Analysis
  • Graded Assignment: Drafting Your Impact Analysis
  • Reading: Assignment Discussion
  • Graded: Trends & Issues in XR Quiz
  • Graded: Submission of Your XR Impact Analysis

Module 4: XR Strategy and Reflection

  • Reading: Module 4 of 4: XR Strategy
  • Reading: Developing Your XR Strategy
  • Video: Developing Your XR Strategy
  • Discussion Prompt: XR Strategy Discussion
  • Reading: XR Strategy Panel
  • Video: Part 1: Scale & Approach
  • Reading: Metrics of Success
  • Video: Part 2: Success
  • Video: Part 3: The Future
  • Discussion Prompt: Your Takeaways from the XR Strategy Panel
  • Reading: XR Student Panel
  • Video: XR Student Panel (Part 1)
  • Video: XR Student Panel (Part 2)
  • Discussion Prompt: XR Student Panel Discussion
  • Reading: XR Case Studies
  • Video: Course Conclusion
  • Reading: Thanks!
  • Discussion Prompt: Your Takeaways from the Course
  • Reading: Exit Survey
  • Graded: XR Strategy Quiz
Grading Policy

Course materials are self-paced and remain open throughout the course. Learners must complete all required quizzes to earn a passing grade. Four quizzes are each worth 25% of your final grade. Optional honors assignments may be completed to earn an honors distinction.

Course content developed by U-M faculty and managed by the university. Faculty titles and affiliations are updated periodically.

Beginner Level

No prior experience required

Course Video

Enrollment Options

Individuals

This experience is available to individual learners on the following platforms:

U-M Community

Free access is only available to current U-M students, alumni, faculty, and staff.

Organizations

Special pricing and tailored programming bundles available for organizational partners.

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  • May earn a non-credit certificate from Coursera

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  • Many offer a free (limited) audit option
  • May earn a non-credit certificate from edX

For more information visit the What are Coursera and edX? FAQ section

Reviews and Ratings

4.7

339 Ratings from Coursera

Most Recent Reviews

Read all reviews
best
Without a doubt THE best course you can find anywhere for this area, especially if you are a beginner!!.
I cant seem to unenroll. there is only a rate or share button, no unenroll
nice course i like it
Every lesson is like repeating one main idea. You can learn the whole material of this course by asking ChatGPT "What is AR|VR", etc.
EXCELLENT COURSE FOR BEGINEERS . TOO GOOD.
The course pace is pretty slow. It repeats the same points over and over again. Discussions and lectures are very long. If you are a high school student and have no idea about technology, then it would provide a basis for you. If you are an engineering student, or a tech-savvy person, then you can move the lectures quickly by fast forwarding or checking the main points quickly. I started the honour track, but then I stopped it as it was unnecessarily long. I did not see much value in honour track when I check the learning/time-spent factor. But of course there are new things I learnt here too such as Reality–virtuality continuum and some other things.
The course is a very basic introduction to the field. As a complete novice to AR/VR, I did get some insight which will be useful. The lecturer is very enthusiastic, which is really awesome and encouraging. However, overall the course is rather shallow, there are unnecessary repetitions, there is a lot of talking with little substantial content. I had the stamina to complete the honors track, but in hindsight I find the time spent on the course mostly wasted. Some of the discussion provided at the course is unnecessarily long and of little practical value, which could be characterised as overly academic. For example, there is a lengthy explanation of what X in XR means, with a suggested reading of a multipage 'research' paper (by the lecturer); thre are other courses at Coursera with similar scope, which spend on this 1-2 minutes and then quickly proceed to much more practical issues. Throughout this and the other courses in this specialization, the lecturer seems to preferentially cite/reference publications of their own or from their students, which is surprising and disappointing. It gives the (possiby wrong) impression that they have little familiarity with the field beyond their own work and opinions, do not follow up on others' work. Too much weight is placed on self-marketing instead of a balanced, fair overview of the field. Some parts of the presentation (in particular, examples of VR/AR interactions) seem not very well thought-through, the sight keeps moving around the scene in haphazard ways instead of focusing on the important areas (and explaining why), which at times is quite uncomfortable to watch.

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